sexta-feira, 11 de abril de 2014

CTJ Connected: TESOL 2014 Highlights

CTJ Connected: TESOL 2014 Highlights





Going to the TESOL Convention in
Portland last March made me feel realized as an English teacher for two
reasons: first, that was the second time I had the pleasure of attending an
international convention; second, I was there as a presenter! Last year, my friend
and co-worker Carolina Barreto and I decided to submit our workshop and,
fortunately,  it was accepted to the
TESOL 2014. Both of us were anxious to be presenters in a foreign country to an
audience from all over the world. In addition, the result could not be better -
the spectators were engaged for 1h45 minutes, actively participating in the
hands-on activities we were demonstrating in the workshop named BREAKING THE ICE - Going beyond simple
icebreakers through motivation
.


I am a teacher who loves creating
games to use in class with my students, so the topics that caught my attention
were the ones related to the use of technology or practical games. I have to
confess that I did not see many innovations in terms of technologies in the
classroom. For this reason, I have to admit that the work we do at the Casa may
be considered at par with the most recent trends in terms on Mobile Learning.


One of the presentations I attended drew
my attention because it was called The
Gamification Of Learning Outcomes
  (https://docs.google.com/file/d/0Bxrfi4WnBTonOWRieFFlWDRVQTQ/edit?pli=1)
. In that presentation, 3 professors from Colorado first
clarified that gamification is not game. After briefly mentioning some
theoretical aspects of language and technology, they exemplified with their
work with foreign students, using facts, statistics and results.  They ended their presentation showing the
survey they did with those students about that work, and, at that time, did
another survey with the audience.
(https://cuboulder.qualtrics.com/SE/?SID=SV_5ciU5FolfhxKfC5)
Each person had to use his/her own mobile phone to send his/her
opinion about the presentation.  The
results were shown on the screen. It was dynamic, easy and interesting.


Attending  the session Think like a Video Game Designer to Build Better Courses, by Josh
Wilson, from the Kansai Gaidai University, I became aware of many concepts
about games that I had never realized before, such as: games are fail positive
environments; games escape from the real world; games are learning tools and
learning platforms; games design the experience for choice and to be won; and
some others. These concepts are certainly going to help my reflection upon the
games I create to use in class.


In my
opinion, the top presentation was the one by the famous linguist Diane
Larsen-Freeman, Complexity Theory:
Renewing Our Understanding of language, Learning, and Teaching
. Besides
admiring her ideas and her culture for a long time, I liked the fact that she
spoke for about an hour about how language changes day-by-day, and we,
teachers, have to be aware of those evolutions and adopt them in our classes. In
her words, she manages to introduce some humor to make the audience feel
comfortable and engaged in her lecture. It was a blast!


domingo, 26 de maio de 2013



The one iPad classroom (by Mariana Sucena)

I had the wonderful opportunity of going go to Dallas last March to attend the TESOL 2013 Convention.  It was great, not only participating in workshops, planaries, and a variety of presentations, but also meeting other English teachers and exchanging ideas and experiences with them.

Before choosing the presentations I wanted to attend, I focused on the ones which involved technology in the classroom or the ones related to practical activities for EFL classes. After attending so many presentations related to these topics, I came across the theme: The one iPad classroom.  The concrete ideas I was introduced to made me feel enthusiastic to use more technology in class. In this post, I would like to share some of those ideas related to the use of only one iPad in an English class.

Although we are in the 21st century and technology is all around, teachers still face difficulties in having computers available for each student in all the classes of the course. Having iPads in the classroom is a trend, but not the reality we have today. Only few schools offer iPads to the students’ use in class, and even then, teachers have to share those iPads with their co-workers.

What I would like to show here is that, if a teacher has his/her own iPad, s/he can make use of it in class and benefit students with technology. Or, if the school provides one iPad for only the teacher use, it is still possible to make a profitable use in class.

Here is a list of apps that can be used in class and my suggestions for their uses.

  1. PingPong ScoreBoard Lite (Lin Huangchun)

This app is wonderful to score points when using a game in class.  The teacher does not need to stand and score the points on the board anymore. The teacher may use the projector for the game, and the iPad for the score.

  1. Stick pick (Buzz Garwood)

This app helps the teacher to call on students in a fun way.

  1.  Timer (Francis Bonnin)

This app is very useful to establish time for the activities. Students can keep track of the time they have to do the activities.


  1. Bola de Cristal HD Free (CATEATER, LLC)

It is useful if you are working the second Conditions. Students formulate questions, the teacher shakes the iPad and the students see the answers in the projector. They usually have a lot of fun.

  1. Word Game: Taboo – Free (Yasarcan Kasal)

Students sit in pairs, facing one another. One student sits back to the boards. The teacher projects the word on the board and the other students has to describe the word avoiding the taboo words.

  1. Tap Roulette (Laan Labs)

Students have a lot of fun. It is useful to decide which student answers the question, or in many other situations. Up to 5 students tap the iPad using one finger and the program chooses only one person.

  1. Doodle Buddy for iPad – Paind, Draw, … (Pinger, Inc.)

The teacher can call on one student at a time, offer an iPad pen, and ask the student to draw something related to what is being studied so that the other students have to guess. The image is projected on the whiteboard.  Alternating students, they have a lot of fun.

  1. Dice!  (Russel Gray)

Games are part of our classes. Teachers can vary the way of scoring them by giving dice (in the iPad) so that students have to roll it and get the points. They have a lot of fun!

  1. Books – there are many free books for young children which you can project on the board and read to your students or even play the audio.
  2. Dictionaries – having one iPad available in class when working with literature books reading, facilitates students access to the meaning of the words. The iPad can be connected to the projector so that the other students of the groups have access of the definition of the words.


These suggestions will provide an opportunity for teachers to reflect upon the use of technology in the classroom taking into consideration the many ways of using iPads with students, even if there is only one in class.

Dare, innovate, ask experts, read for extra information, but put in practice everything you know and see what can happen if you have the will to go beyond.

After pointing out these suggestions, I would like to add that I strongly believe teachers must never give up going the extra mile and looking for challenges to enhance their careers. I would like to thank Casa Thomas Jefferson for giving me so many opportunities to improve my teaching skills and make myself a better teacher.